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Post by aneesh on Nov 21, 2011 5:59:40 GMT -5
Hi Josh Can you please add the wraith on this profile? I think he must have been my favorite character. Remember, he was one of the originals, including Kyle's jungle hero (I forgot what his name was). -Aneesh
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Post by Joshua Kitz on Nov 22, 2011 8:34:20 GMT -5
Wraith was one of the very first characters created by anyone. This was early in the playtesting phase, before I had come up with the concept of relations. That's why he's missing them.
I'm still very found of the character, he's held up well over all the development that's gone into the game.
Kyle's hero was Deadeye, and he would probably note that it was a 'wilderness' hero, not a jungle hero (at least that's how I remember it).
I'm still not sure how Wraith escaped being included in the 1st printing, he was in the "European Edition" beforehand.
Without further ado I give you Wraith's key qualities, feel free to fill in as desired.
The Wraith Identity: Gary Troughan
Accuracy: 3-ectoplasm blade Mobility: 5-ephrimeral form Toughness: 4-ephrimeral form Might: 4-ectoplasm blade Brains: 2-spiritual bond (guess intentions, lies etc) Senses: 2-spiritual bond (sense emotions)
Superpower finesse: 2-ectoplasm blade, 2-ephrimeral form, 2-spiritual bond
Weakness: Very strong emotions distract and disorient Wraith and his abilities. Sadness and despair are particularly potent. Fear is the least distracting. The GM may impose a opposed dice roll penalty on Wraith in such circumstances.
Lifepoints: 6 Strainpoints: 6
Relations: * none yet
Description of Talents:
Personality and Background:
Creator: Aneesh
Universe: Capital City
Group: – Orientation: Hero Role: Immaterial phycho-sensitive warrior
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Post by aneesh on Nov 23, 2011 11:12:52 GMT -5
Accuracy: 3-ectoplasm wave Mobility: 5-ephrimeral motion Toughness: 4-ephrimeral body Might: 4-ectoplasm blade Brains: 2-spiritual connection (guess intentions, lies etc) Senses: 2-spiritual awareness (sense emotions)
-The names seemed kind of repetitive so I changed them up a bit. At this point I was unsure how Accuracy abilities differ from Might abilities so I think both the Accuracy ectoplasm blade did the same thing as the might ectoplasm blade. Can I change the description?
ectoplasm blade - Deals non-elemental energy damage to an opponent struck by the blade.
ectoplasm wave - Blasts a wave of psychic energy from sword. Deals no damage against non-sentient beings or beings without higher level thought functions. However, it is particularly effective against ghosts, ephrimerals and psychics.
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Post by Joshua Kitz on Nov 25, 2011 16:47:31 GMT -5
I like the renames.
As for your Ectoplasm Blade accurracy/might cunundrum:
First you could get a better handle on the difference between Might and Accuracy based attacks by taking a look at the ISSUE 0. The description of the ability categories should help as should "Flavour, Fluff, and Colur" (p. 14). While less directly related, the section on Superpowe Finesse (p. 8) and Combining Talents (p. 13) are also relevant.
An Accurracy attack could be use to target something specifically. In Wraith's case he might wish to use his ectoplasmic blade to strike someone's hand and make them drop a gun they are holding.
A Might attack could be used to smash something apart, or break something.
Having both allows you to have SuperPower Finesse. In the case of Wraith, there was a scene where he used his ectoplasm blade to destroy a computer. Without superpower finesse I likely would have ruled against this.
If you want to change the talents around as you mentioned, your welcome too.
In the write-up for Ectoplasmic blade, I would probably specify that the blade disrupts living things. An that other insubstantial powers are completely ineffective against it, but it is unable to effect inorganic things in any way. simply passing through them. But that is flavour and is up to you.
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