Post by Joshua Kitz on Jun 23, 2011 12:00:05 GMT -5
Zero
Identity: David Klarr
Accuracy: 2- power negation (30ft)
Mobility: 3- great agility, 2- scale walls
Toughness: 4- power negation (reflexive), 2- puching bag
Might: 4- power negation (active), 3- martial arts
Brains:
Senses:
Superpower finesse: 3- power negation, 2- agile
Weakness: Can only actively stop one ability
Strainpoints: 6
Lifepoints: 6
Relations: 2- Parents, 2- Home?, 1- ?
EXP: 4
Description of Talents:
Power Negation (4- might): Zero rolls this to negate an opponents ability, the negation lasts for a number of rounds equal to the number of successes. The opponent can roll their superpower finesse as their defence.
Opponents can attempt to break the negation by . . .*
Power Negation (2- accuracy): Without this talent Zero would only be able to effect powers by touching the individual using the power. Because of this he can affect individuals up to 30ft away.
Power Negation (4- toughness): Zero automatically responds to negate powers when they are directed at him. This defence works to disrupt the effects that the power is causing to attack him.
Punching Bag (2- toughness): David Klarr knows how to take a hit.
Martial Arts (3- might): Zero is a skilled martial artist and can land a number of hard forceful blows on sensitive locations.
Great Agility (3- mobility): David Klarr is adept at moving out of the way of those attacks which he is incapable of negating, such as normal physical attacks or gunfire.
Scale Walls (2- mobility): A skilled climber even without any gear, Zero can ascend surfaces that many would think have insufficient hand holds.
Background and Personality:
Appearance:
creator- Ryan K
Group:
Orientation: Hero
Role: Cancels superpowers
Identity: David Klarr
Accuracy: 2- power negation (30ft)
Mobility: 3- great agility, 2- scale walls
Toughness: 4- power negation (reflexive), 2- puching bag
Might: 4- power negation (active), 3- martial arts
Brains:
Senses:
Superpower finesse: 3- power negation, 2- agile
Weakness: Can only actively stop one ability
Strainpoints: 6
Lifepoints: 6
Relations: 2- Parents, 2- Home?, 1- ?
EXP: 4
Description of Talents:
Power Negation (4- might): Zero rolls this to negate an opponents ability, the negation lasts for a number of rounds equal to the number of successes. The opponent can roll their superpower finesse as their defence.
Opponents can attempt to break the negation by . . .*
Power Negation (2- accuracy): Without this talent Zero would only be able to effect powers by touching the individual using the power. Because of this he can affect individuals up to 30ft away.
Power Negation (4- toughness): Zero automatically responds to negate powers when they are directed at him. This defence works to disrupt the effects that the power is causing to attack him.
Punching Bag (2- toughness): David Klarr knows how to take a hit.
Martial Arts (3- might): Zero is a skilled martial artist and can land a number of hard forceful blows on sensitive locations.
Great Agility (3- mobility): David Klarr is adept at moving out of the way of those attacks which he is incapable of negating, such as normal physical attacks or gunfire.
Scale Walls (2- mobility): A skilled climber even without any gear, Zero can ascend surfaces that many would think have insufficient hand holds.
Background and Personality:
Appearance:
creator- Ryan K
Group:
Orientation: Hero
Role: Cancels superpowers