Post by Joshua Kitz on Apr 29, 2011 15:37:23 GMT -5
So I perceive there to be a bit of a flaw in the starting talent arrays. That is in terms of metagaming - the way the current experience system works, the best choice is clearly Focussed.
That being said a fair number of people have selcted all three of the possibilities in the playtests, but then they didn't no how hard advancing talents was.
To refresh as is it lloks like the following:
Well-rounded: 4, 3, 3, 3, 2, 2, 2, 2
Standard: 4, 4, 3, 3, 2, 2, 2
Focused: 5, 4, 3, 3, 2, 2
and experience point cost for increasing abilities (most sessions are worth 3xp)
Increase from previous Rank to Rank Experience point Cost
2 5
3 8
4 11
5 14
So its clearly more expensive to increase from a well-rounded array in order to get more powerful talents, and cheaper to gain multiple 2 rank talents for a Focussed array.
The real question is, is this actually a problem?
To compensate there are a couple of options, I could actually make the selection of your array effect the xp chart, - ie a well-rounded character would find it cheap to buy new talents, but hard to increase (so they would always keep that well-rounded feel) while a focussed character would have a slightly cheaper time getting powerful talents, but geeting completely new ones would be more difficult.
- This seems relatively complex to me, probably to much so for a 'simple' game.
The alternative is to vary the relations somehow (this is one way characters regain strainpoints).
The standard being ranks of 3,2,1
I could make them as follows
well-rounded relations: 3,2,1
Standard relations: 2,2,1
focussed relations: 2,1,1
or some variation.
Mechanically this gives the well-rounded an edge, as their likely more willing to burn strain and recover them.
Any thoughts?
I was a least partially thinking out loud.
That being said a fair number of people have selcted all three of the possibilities in the playtests, but then they didn't no how hard advancing talents was.
To refresh as is it lloks like the following:
Well-rounded: 4, 3, 3, 3, 2, 2, 2, 2
Standard: 4, 4, 3, 3, 2, 2, 2
Focused: 5, 4, 3, 3, 2, 2
and experience point cost for increasing abilities (most sessions are worth 3xp)
Increase from previous Rank to Rank Experience point Cost
2 5
3 8
4 11
5 14
So its clearly more expensive to increase from a well-rounded array in order to get more powerful talents, and cheaper to gain multiple 2 rank talents for a Focussed array.
The real question is, is this actually a problem?
To compensate there are a couple of options, I could actually make the selection of your array effect the xp chart, - ie a well-rounded character would find it cheap to buy new talents, but hard to increase (so they would always keep that well-rounded feel) while a focussed character would have a slightly cheaper time getting powerful talents, but geeting completely new ones would be more difficult.
- This seems relatively complex to me, probably to much so for a 'simple' game.
The alternative is to vary the relations somehow (this is one way characters regain strainpoints).
The standard being ranks of 3,2,1
I could make them as follows
well-rounded relations: 3,2,1
Standard relations: 2,2,1
focussed relations: 2,1,1
or some variation.
Mechanically this gives the well-rounded an edge, as their likely more willing to burn strain and recover them.
Any thoughts?
I was a least partially thinking out loud.